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What is so special about Skills for Success? |
Skills
For Success School site licence comes with a Teachers Toolkit.
This will allow teachers to create classes of pupils in a central
location on the network. They will be able to print group or individual
league tables of results, allowing them to identify any of the pupils
weak areas or an overall level for the class.
Support for multiple question sets No need to reinstall the software
to add new question sets. They can be saved to a central location
on the network and each copy of Skills For Success will auto update
to include them when next run. Allowing one copy of Skills For Success
the abilty to teach multiple subjects!. |
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| Many
primary school children can turn their attention away from school
– focusing on sport, games and other such activities instead
–this software helps to provide a fun and interactive football
environment that boys and girls will respond to. At Skills
For Success we have spent the last two years working with
teachers, parents and children to create our innovative format. As
a result, we have created and structured a product in such a way that
it is IMPOSSIBLE not to learn whilst playing, thus
improving the children’s learning ability. |
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Skills
For Success is proud of its educational content. By containing
over 200 questions per module this
provides the primary subjects of Literacy, Numeracy and Science with
over 1000 Curriculum supporting
questions. All questions were written and tested by teachers who were
familiar with the original concept. These teachers quickly recognised
the benefits of using Skills For Success in the classroom, and wanted
to contribute their knowledge and experience. |
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Playing Skills For Success |
| When
the children select a game to play, they must answer multiple-choice
questions by playing each football game in its respective way. The
6 games have their own ‘how to play’ sections, which take
them through step by step tutorials. The games develop on
a progressive level, with the main thread running throughout the software
being INVOLVEMENT, ENCOURAGEMENT and EXCITEMENT. |
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| Answering
a question correctly shows the player celebrating with one of several
backward flips or dives along the grass... exactly what a real player
would do if they scored a goal. The fans start to shout and scream
as they would in a real game. This gives a feeling of excitement
to the child and will only enhance the desire to get more questions
correct. |
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| If
an incorrect answer is selected then the ball will miss the goal,
leaving all incorrect answers shaded out and only the correct answer
highlighted. This allows the child to finish with the correct answer,
using reinforcement, before moving on: the child cannot move to the
next question unless he selects the highlighted answer and scores
a goal. The lack of the player celebrating a goal and the
muted sound from the fans will instil a desire to get the next question
correct. |
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